![]() ![]() Gave the Council Member a max target range of 1024.Fixed: altfires were broken on fist and chainsaw.kulraths no longer leave a particle fountain when they die.nerfed the warrior baron melee because holy shit. ![]() Fixed: Most of the weapons didn't have Spawn states.zombiemen no longer drop chainguns and chainguns no longer randomly spawn where clips should be.(until Zandro's account system is finished and i can make abilities unlockable and saved between sessions) Added 3 new classes! One for each of the current sidearms.Added 2 new sidearms, the Taser and the Healing Staff!.Added the Flamethrower! Slot 5, has a 20% chance of replacing a RL spawn.will roll it back if it feels too OP but with these monsters i doubt it. Slowed their movement speed too because holy shit Heresiarch barons can no longer be pained during their attack.fixed: the CyberSnake and Force-a-Nature would never spawn because I broke them in the last version.bullet tracers now follow the chaingun's perfect accuracy when chaintapping.fixed: the RL shared DECORATE properties with the chaingun including ammo and name tag.fixed: bullet decals were totally broken because i broke them in the last version.Added bullet tracers because sure why not.Cyberdemon rockets now spawn with the correct offset.less Uzi recoil cuz it got retarded online.gave the harpy imp normal imp sounds to avoid confusion.Nerfed Blunderbore hammer because holy shit.Nerfed Council member more because holy shit.Also more time before the tentacle comes up, and the explosive attack is rarer. Deathbrawler & its variants spawn less often.slowed the beheaded firecracker's attack.nerfed the deathbrawler and deathbrigadier's health and gave their ground attacks a finite range.changed the default plasma rifle color from blue to green, balls slightly faster.fist and chainsaw now rain blood droplets everywhere.players now start with 100% (green) armor instead of nothing.gave the fist +NOALERT so it won't wake up monsters.better melee attack sounds for most monsters.manticores, scorpiores, and kulraths now offer a warning cry before they ram you into oblivion.fixed the deathbrawler's height, shouldn't get stuck anymore.added NODAMAGETHRUST to the council member (and Diablo's) lightning, and removed the RIPPER property.nerfed Council Member (a lot), as well as the Enslaved and Kulrath.Added the Unraveller, Hellrider, and Heresiarch Baron! The mod now features 26 new monsters for Doom64!.Finally added the Uzi! For now, it is the only sidearm and it is equipped by default.added the projectile effects from SD64 to Madcat's new monsters.slowed the Deathbrawler and it's variants' running speeds because goddamn they were fast.misc GLDEFS and DECALDEF stuff that i forgot to do before because lazy, still more to do.added warning sound for deathbrawler tentacle attack.increased delay before Fanatic kersplosion and added a warning scream.better sounds for: pistol, shotgun, chaingun, headless kamikaze, connectsound, dsradio.corrected the Kulrath sprite to fit D64's pallete.brightened the greys on Zandroguy's sprite because it was too dark in this palette.decreased the radius of Abbreviator's volcano attack.removed lingering particle fountain after Fanatic's death.better melee for the venomlord, he does a double slash with his greatsword.nerfed the centaur and javelin baron a tiny bit but made the baron's javelins rippers.increased delay before deathbrawler tentacle attack.monsters of the same base class should no longer infight.nerfed Venom Lord and instead beefed the Dendroid since it's rarer.commented out the RL altfire code that i should have spotted the first time.nerfed the Abbreviator and gave him a lesser spawn chance.To use a sidearm, simply press and hold Altfire with any weapon! You will use whatever sidearm you currently have selected. SIDEARMS: Remember to set up your keys to switch to different sidearms, or just bind one key to cycle through them (R by default). I am working on something similar to the Diablo 2 skill tree, and there will be a leveling system, with experience and skills being saved between sessions. Intended for survival, with emphasis on cooperation between party members of different skill specialties. This is an addon for Strikerman's Super Doom64 that adds many new monsters, a few new weapons, effects (courtesy of AeniPuffs), RPG elements, and a few gameplay tweaks. Over 30 new monsters, 8 new weapons, useful sidearms, frag grenades, flying kicks, beautiful effects, and much more await you! Spray lead with the Uzi, use the Taser to hold monsters back from attacking your teammates, heal your friends with the Healing Staff, and work together to kick demon ass. SO WHAT IS IT? 20 years after the release of Midway's infamous Doom64 for the N64, there's a whole new way to experience Hell. ![]()
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