![]() ![]() ![]() To be able to collect some souls, you need to gank a lot and make sure to kill or assist to reset its timer. : Easier to proc compared to Electrocute when enemies are on low health and synergizes with her More Sparkles!, Paddle Star and with Lich Bane. Some Combos for procing Electrocute: - Sleepy Trouble Bubble + Paddle Star + Paddle Star + More Sparkles! Play Video - Paddle Star + More Sparkles! + Paddle Star + More Sparkles! Play Video - Paddle Star + Paddle Star + More Sparkles! + Portal Jump + More Sparkles! Play Video - Portal Jump + More Sparkles! + Sleepy Trouble Bubble + Paddle Star + Paddle Star Play Video - Paddle Star + Paddle Star + Portal Jump + More Sparkles! + Sleepy Trouble Bubble Play Video : This rune is good for poking melee champions early game, however you will give up on some damage that Electrocute would have deal. It's early damage is good and thus making trades to your advantage. Grievous Wounds aren't really effective and you need to scale well in order to get some Magic Penetration. I especially hate when they have Spirit Visage. Tanks: It becomes harder for Zoe to kill champion which has high magic resist. Her Q can be body blocked too, champions like Braum can do this easily. Like: Quicksilver Sash, Banshee's Veil, Wind Wall, Black Shield, Cleanse and more. Blocking Her CC/Damage: Her E can be easily countered. Low mobility: The only thing that gives Zoe mobility is her W and that relies on use of summs or spell shards. Also if you have no Spell Shards, you have 1 less ability. You can have great spells but it might give you something you don't need at that moment. Spell Shards: The reason I put this in both Strong and Weak Points is, RNG. Make sure you don't tilt them in the prosses. Tell them to attack, after the enemy wakes up. Your teammate must wait to attack/use their abilities, or you can lose an easy pick. Teammate Who are unaware of Zoe/careless: It ruins your day when someone AA's a sleeping enemy. After the laning phase, you need to play carefully, cause she is not really a 1v1 champ, especially against burst/all in champions. Squishy: Even when ahead, an assassin can kill Zoe easily. Because an enemy you don't aim can get in the way. In team fights, it becomes a lot harder to land your skill shots. Especially in the laning phase, you can't use your Sleepy Trouble Bubble without caution. Her main damage source and main CC cource are both skillshots. Weak Points: High Skill Cap: You need good aim and prediction to play her. Also the movement speed she gains from her W will help you move around. Dodging Skillshots: Her Portal Jump can be used for dodging some dangerous skillshots. This also makes it possible to steal Drakes/Baron. In addition, her Portal Jump lets her kill/farm from a safe distance. And also it helps to ganking, an over extended enemy will be an easy pick for Zoe. Range: With good vision around the map, it makes dangerous to go around walls for enemy team. Also makes it nearly impossible to escape from Zoe. It gives movement speed and deals damage. Her E + Q combo is what people really get annoyed, but her W is never should be underestimated. In laning phase, getting an extra Ignite or getting a Hextech Rocketbelt will help you kill your enemy or let you push. Spell Shards: With enough luck, Zoe's Spell Thief ability is really usefull. And after get fed, she will be a nightmare for all squishy enemies. ![]() Electrocute and deal good damage to enemy laner. Strong Points: Damage Output: At level 2, she can have great trades if she manages to land her E + Q combo. ![]()
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